TAKARA SF LAND

MICROMAN

A compact archive of the major Microman bodies, sub-lines, revivals, and regional branches from the 1970s Takara originals through the collector era.

Microman archive refresh: every timeline box now links to its own detail page, uses a resized preview image, and is color-coded so each box reads as its own entry.
Microman Master Checklist
1974-2007+

Microman Master Checklist

Expanded checklist coverage for figures, machines, bases, premiums, Micro Change, Magne Powers, LED Powers, and 200X-era releases.

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Henshin Cyborg Precursor
1972-1973

Henshin Cyborg Precursor

Not Microman yet, but the clear 12-inch cyborg ancestor Takara later miniaturized into Microman.

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Microman Zone
1974

Microman Zone

The first Microman line: small actual-size cyborg figures, vehicles, kits, and bases.

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Project Victory
1975

Project Victory

A stronger science-fiction identity with standardized 5 mm play, Super Microman, and Acroyear enemies.

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Spy Magician / Titan / Jeeg Era
1976

Spy Magician / Titan / Jeeg Era

Spy Magician figures, Titans, vehicles, and Jeeg-adjacent magnetic robot vocabulary sit beside Microman's expanding world.

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Mego Micronauts U.S. Branch
1976-1980

Mego Micronauts U.S. Branch

The North American Micronauts licensed Takara's Microman DNA for a different market, name, and catalog universe.

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Microman Command
1977

Microman Command

Command-series figures add named teams and stronger character identity, with Lady Command joining late in the year.

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Police Keeper
1978

Police Keeper

Police Keeper sits in the late-classic expansion period alongside enemy robots, Acroyear growth, and larger modular settings.

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Rescue Team
1979

Rescue Team

The late classic-era rescue direction turns Microman into an emergency/specialist team with rescue vehicles and linked equipment.

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Blizzard & Punch
1980

Blizzard & Punch

The final classic-era figure direction before the reboot, with Blizzard and Punch carrying the last wave's character flavor.

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New Microman
1981

New Microman

A story and style reset that moves Microman toward robots, machines, and transforming play.

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Micro Robot / Micro Borg
1982

Micro Robot / Micro Borg

Robot-focused play takes the lead as mecha and combining systems become more central than the original figure format.

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Micro Change
1983-1984

Micro Change

Everyday objects transform into robots, creating the Microman branch that directly feeds several early Transformers designs.

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Transformers Transition
1984-1985

Transformers Transition

Microman becomes quiet while Micro Change and Diaclone engineering are redirected into Transformers.

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Romando Micro21 Reissues
1996

Romando Micro21 Reissues

A collector bridge before Takara's full revival, bringing vintage-style Microman back into circulation.

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Replica Microman
1998-2003

Replica Microman

Takara collector reissues revisit vintage figures, classic bodies, and variants for the nostalgia-era archive market.

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Super Magnetic System / Magne Powers
Dec. 1998-1999

Super Magnetic System / Magne Powers

New molds, magnetic joints, and anime-era storytelling reboot Microman for the Micro Millennium period.

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LED Powers
2000

LED Powers

A short follow-up to Magne Powers with light-up weapons, batteries, and Red Powers continuation energy.

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Microman 200X / Micro Force / Micro Action
2003-2008

Microman 200X / Micro Force / Micro Action

The adult-collector reboot brings super articulation, blank bodies, Micro Lady, Acroyear X, and licensed character releases.

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Microman M101
1974

Microman M101

Original Microman Zone body style; the small chrome-headed cyborg format that launched the line.

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Microman M111
1975

Microman M111

Project Victory-era capsule figure with the sturdier standardized body and 5 mm play language.

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Microman M121
1975

Microman M121

Another Project Victory figure type, showing the line's stronger color/body variation after the first year.

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Acroyear A301
1975

Acroyear A301

The original enemy cyborg branch, bringing darker armored rivals into the Microman universe.

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Spy Magician M13X
1976

Spy Magician M13X

Magician/spy themed figures from the classic era, represented here by a reissue display source.

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Command 1 M151
1977

Command 1 M151

Capsule-case Command series figure, one of the character-led branches of classic Microman.

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Command 2 M161
1977

Command 2 M161

Second Command body family, shown by a distinct RoboToyDays review photo.

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Command 3 M171
1977

Command 3 M171

Third Command figure family with a different costume/body look in the Command run.

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Lady Command M181
1977

Lady Command M181

The first female Microman branch, represented by the M181 review photos.

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Cosmo Satan Arden A351
1978

Cosmo Satan Arden A351

A monster-like villain faction following the Acroyear side of the classic conflict.

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Giant Acroyear
1978

Giant Acroyear

Large villain robot set expanding the Acroyear side into oversized mechanical threats.

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Mecha Acroyear
1978

Mecha Acroyear

Another large enemy machine, giving the villain faction its own heavy hardware.

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Build Base
1978

Build Base

A major base/playset from the Police Keeper period with electric-gimmick display energy.

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Rescue Command M251
1979

Rescue Command M251

Rescue-squad figure set that refocused Microman around emergency response missions.

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Rescue Jetter
1979

Rescue Jetter

Dedicated Rescue vehicle for the 1979 Rescue era.

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Rescue Bongo
1979

Rescue Bongo

Second Rescue vehicle, matching the Rescue period rather than using a generic figure photo.

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Rescue Machines 3-4-5
1980

Rescue Machines 3-4-5

Three-machine Rescue set from the final classic Rescue run.

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Blizzard B-X
1980

Blizzard B-X

Battery-powered fan/propeller gimmick figure from the end of the classic era.

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Microrider
1981

Microrider

New Microman-era bike and rider set, bridging figures with a stronger vehicle focus.

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Micro Robot W
1982

Micro Robot W

Two-part transforming robot system from the 1982 New Microman robot wave.

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Micro Robot V
1982

Micro Robot V

Five-robot combining set, a major New Microman robot release.

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Micro Robot 7
1982

Micro Robot 7

Seven-robot combination concept pushing the robot direction even further.

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Micro Change Camera Robo
1983

Micro Change Camera Robo

Micro Change object-robot that transforms from a camera form into robot play.

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Gun Robo Browning
1983

Gun Robo Browning

Micro Change gun robot family, represented with the TFSource Browning reference image.

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Replica Microman
1998-2003

Replica Microman

Collector reissue period that returned classic bodies in new and nostalgic colorways.

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Magne Powers
1999

Magne Powers

Late-1990s relaunch with magnetic joints, anime support, and a new Micro Earth story.

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LED Powers
2000

LED Powers

Companion Millennium-era line built around light-up play and new hero/villain designs.

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Micro Force 2003
2003

Micro Force 2003

Highly articulated modern collector body system that rebooted Microman for display and posing.

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Material Force
2004

Material Force

Blank color bodies that became a favorite base for customizing and kitbashing.

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Licensed Micro Action
2004-2007

Licensed Micro Action

The modern body applied to licensed characters including Batman, Superman, Evangelion, Street Fighter, Godzilla, and others.

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Research Notes

Built from public Microman chronology summaries, including Microman, Micronauti, and Micro Change reference pages. Exact figure-level numbering can be expanded into dedicated sub-pages later. Every visible card uses a matched source photo for the named toy, vehicle, base, or release family; captions link back to the reference page used.

Factoid (What You May or May Not Know)

  • Microman began as Takara's miniature sci-fi answer to Henshin Cyborg: the same cyborg fantasy compressed into a roughly 10 cm figure world.
  • The early Micro Earth story treated the toys as 'actual size' beings rather than small versions of full-sized heroes, which is why vehicles, capsules, and bases feel like a complete scale system.
  • The 5 mm connector language became one of Microman's most important design ideas; it let figures, machines, bases, and later exported toys share parts across lines.
  • Acroyear gave Microman a proper enemy branch, and that villain design language later echoed through Micronauts, Inter-Changeables, and collector-era revivals.
  • Micro Change turned everyday objects into robots before Transformers existed, making cameras, watches, cassette players, guns, and vehicles part of Takara's robot-design family tree.
  • The 1998 Replica Microman releases were a collector bridge: vintage bodies and colors returned before the Magne Powers and 200X eras pushed Microman into new articulation and anime-style storytelling.
  • The 2003 Micro Force and Micro Action bodies became adult-collector platforms, carrying blank body sets, original characters, and licensed figures under the Microman name.