TAKARA SF LAND
MICROMAN
A compact archive of the major Microman bodies, sub-lines, revivals, and regional branches from the 1970s Takara originals through the collector era.

Microman Master Checklist
Expanded checklist coverage for figures, machines, bases, premiums, Micro Change, Magne Powers, LED Powers, and 200X-era releases.
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Henshin Cyborg Precursor
Not Microman yet, but the clear 12-inch cyborg ancestor Takara later miniaturized into Microman.
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Microman Zone
The first Microman line: small actual-size cyborg figures, vehicles, kits, and bases.
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Project Victory
A stronger science-fiction identity with standardized 5 mm play, Super Microman, and Acroyear enemies.
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Spy Magician / Titan / Jeeg Era
Spy Magician figures, Titans, vehicles, and Jeeg-adjacent magnetic robot vocabulary sit beside Microman's expanding world.
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Mego Micronauts U.S. Branch
The North American Micronauts licensed Takara's Microman DNA for a different market, name, and catalog universe.
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Microman Command
Command-series figures add named teams and stronger character identity, with Lady Command joining late in the year.
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Police Keeper
Police Keeper sits in the late-classic expansion period alongside enemy robots, Acroyear growth, and larger modular settings.
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Rescue Team
The late classic-era rescue direction turns Microman into an emergency/specialist team with rescue vehicles and linked equipment.
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Blizzard & Punch
The final classic-era figure direction before the reboot, with Blizzard and Punch carrying the last wave's character flavor.
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New Microman
A story and style reset that moves Microman toward robots, machines, and transforming play.
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Micro Robot / Micro Borg
Robot-focused play takes the lead as mecha and combining systems become more central than the original figure format.
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Micro Change
Everyday objects transform into robots, creating the Microman branch that directly feeds several early Transformers designs.
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Transformers Transition
Microman becomes quiet while Micro Change and Diaclone engineering are redirected into Transformers.
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Romando Micro21 Reissues
A collector bridge before Takara's full revival, bringing vintage-style Microman back into circulation.
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Replica Microman
Takara collector reissues revisit vintage figures, classic bodies, and variants for the nostalgia-era archive market.
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Super Magnetic System / Magne Powers
New molds, magnetic joints, and anime-era storytelling reboot Microman for the Micro Millennium period.
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LED Powers
A short follow-up to Magne Powers with light-up weapons, batteries, and Red Powers continuation energy.
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Microman 200X / Micro Force / Micro Action
The adult-collector reboot brings super articulation, blank bodies, Micro Lady, Acroyear X, and licensed character releases.
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Microman M101
Original Microman Zone body style; the small chrome-headed cyborg format that launched the line.
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Microman M111
Project Victory-era capsule figure with the sturdier standardized body and 5 mm play language.
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Microman M121
Another Project Victory figure type, showing the line's stronger color/body variation after the first year.
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Acroyear A301
The original enemy cyborg branch, bringing darker armored rivals into the Microman universe.
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Spy Magician M13X
Magician/spy themed figures from the classic era, represented here by a reissue display source.
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Command 1 M151
Capsule-case Command series figure, one of the character-led branches of classic Microman.
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Command 2 M161
Second Command body family, shown by a distinct RoboToyDays review photo.
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Command 3 M171
Third Command figure family with a different costume/body look in the Command run.
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Lady Command M181
The first female Microman branch, represented by the M181 review photos.
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Cosmo Satan Arden A351
A monster-like villain faction following the Acroyear side of the classic conflict.
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Giant Acroyear
Large villain robot set expanding the Acroyear side into oversized mechanical threats.
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Mecha Acroyear
Another large enemy machine, giving the villain faction its own heavy hardware.
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Build Base
A major base/playset from the Police Keeper period with electric-gimmick display energy.
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Rescue Command M251
Rescue-squad figure set that refocused Microman around emergency response missions.
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Rescue Jetter
Dedicated Rescue vehicle for the 1979 Rescue era.
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Rescue Bongo
Second Rescue vehicle, matching the Rescue period rather than using a generic figure photo.
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Rescue Machines 3-4-5
Three-machine Rescue set from the final classic Rescue run.
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Blizzard B-X
Battery-powered fan/propeller gimmick figure from the end of the classic era.
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Microrider
New Microman-era bike and rider set, bridging figures with a stronger vehicle focus.
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Micro Robot W
Two-part transforming robot system from the 1982 New Microman robot wave.
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Micro Robot V
Five-robot combining set, a major New Microman robot release.
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Micro Robot 7
Seven-robot combination concept pushing the robot direction even further.
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Micro Change Camera Robo
Micro Change object-robot that transforms from a camera form into robot play.
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Gun Robo Browning
Micro Change gun robot family, represented with the TFSource Browning reference image.
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Replica Microman
Collector reissue period that returned classic bodies in new and nostalgic colorways.
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Magne Powers
Late-1990s relaunch with magnetic joints, anime support, and a new Micro Earth story.
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LED Powers
Companion Millennium-era line built around light-up play and new hero/villain designs.
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Micro Force 2003
Highly articulated modern collector body system that rebooted Microman for display and posing.
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Material Force
Blank color bodies that became a favorite base for customizing and kitbashing.
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Licensed Micro Action
The modern body applied to licensed characters including Batman, Superman, Evangelion, Street Fighter, Godzilla, and others.
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Built from public Microman chronology summaries, including Microman, Micronauti, and Micro Change reference pages. Exact figure-level numbering can be expanded into dedicated sub-pages later. Every visible card uses a matched source photo for the named toy, vehicle, base, or release family; captions link back to the reference page used.
Factoid (What You May or May Not Know)
- Microman began as Takara's miniature sci-fi answer to Henshin Cyborg: the same cyborg fantasy compressed into a roughly 10 cm figure world.
- The early Micro Earth story treated the toys as 'actual size' beings rather than small versions of full-sized heroes, which is why vehicles, capsules, and bases feel like a complete scale system.
- The 5 mm connector language became one of Microman's most important design ideas; it let figures, machines, bases, and later exported toys share parts across lines.
- Acroyear gave Microman a proper enemy branch, and that villain design language later echoed through Micronauts, Inter-Changeables, and collector-era revivals.
- Micro Change turned everyday objects into robots before Transformers existed, making cameras, watches, cassette players, guns, and vehicles part of Takara's robot-design family tree.
- The 1998 Replica Microman releases were a collector bridge: vintage bodies and colors returned before the Magne Powers and 200X eras pushed Microman into new articulation and anime-style storytelling.
- The 2003 Micro Force and Micro Action bodies became adult-collector platforms, carrying blank body sets, original characters, and licensed figures under the Microman name.